#pragma once
#include "NeroEngine\NEngine.h"

namespace Game
{
	class NGame;
}
namespace Game
{
class NGameEngine : public Engine::NEngine
{
public:
	NGameEngine(void);
	virtual ~NGameEngine(void);
	static void Run();
	static void Initialize();
	static void Deinitialize();
private:
	static NGameEngine* sInstance;
};
}